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Working a little more on “Singularity”. Still not a complete song, still no vocals.
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The very beginnings of a new track. This is a song called “Singularity”. Vocals and the rest of the song, to follow. (This is definitely the most electronica I’ve gone.)
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What a difference compression makes! The Logic multipressor is across the two-mix, plus I added some cymbal hits at strategic places. FInally, I’ve turned up the send on the drums to give them more reverb (makes it feel more like they’re placed in a room).
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Working on “Take the Arrow Out”. I’ve added some more guitars, percussion and tried to clean up the horns a little.
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New song, called “Take the Arrow Out”. This is getting there, although I might tweak it a little more. I really like the rimshots on the drums on this one.
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More work on “Prisoner of Time” drums. Shut off the room mic (source of mud) and damped the floor tom (more mud). Fuck organic, this way it fits into a mix.
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Moved “Prisoner of Time” over to BFD2. This kit is a Drums Workshop with Paiste cymbals. Historically I’ve preferred Ziljians, but Paistes have the sizzly high end that this song seems to call for.
A little while ago I dropped DrumCore in favor of BFD2. What I’m learning is the lazy way I approached drums with DrumCore isn’t going to work with BFD2. Frankly I’m lucky that I started out learning how to record real acoustic drums, because that’s who BFD2 is aimed at.
Tonight I finally decided to put some work into cleaning up the drums on Persona (last post). Sure enough, I needed to to into BFD2, set the panning on everything, slap down noise gates on the close mics, chill out the room mics, and put some EQ on the hihat. Just like I used to do with live drum tracks. Except it’s software. Weird.